Spacecraft systems
Mission architecture, requirements, interfaces, CONOPS, V&V, reliability and integration readiness.
SPACECRAFT SYSTEMS × EMBEDDED HARDWARE × APPLIED AI
I'm Jay — a spacecraft systems engineer bridging mission architecture, FPGA payload electronics and intelligent onboard systems.
↓Mission architecture, requirements, interfaces, CONOPS, V&V, reliability and integration readiness.
Zynq-based payload control, high-speed interfaces, image sensors and multilayer PCB design.
Physical AI, edge intelligence, VLA models and AI-enabled mission operations.
SELECTED PROOF
Supporting mission analysis, system architecture, end-to-end requirements, spacecraft modes, interfaces and verification planning.
Designed three payload-controller and two data-handling-unit iterations around FPGA-based, high-speed electronics.
Published a parallel edge-computing hardware approach for deep learning in microsatellite systems at IAC 2024.
Current interests include LLM-assisted requirements analysis, Physical AI, Vision-Language-Action models, onboard autonomy and intelligent mission operations.
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